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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Son Shu Si

Son Shu Si
GenreArcade Platform
DeveloperExpose Software
PublisherExpose Software
Released1991
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byP.Dial
Son Shu Si is a Super Wonder Boy clone released in 1991 for the Atari ST and the Amiga home computers.
 
Review
Son Shu SiSTORY / GAMEPLAY
The hero, Son Shu Si, fights his way through six horizontally scrolling platform levels: the deep forest, the beach, the dark cavern, the town, in the surroundings of a castle and inside the castle. At the end of each platform there is a flying shoot 'em up sequence that ends with a large end-level boss. Each level also features some bonus rooms and shops. In addition, there is a Breakout clone to be found inside certain doors. Although the game was released in full for the Atari ST, the Amiga version was reviewed in gaming magazines but was never officially published for unknown reasons! Sometime in 2004, the original authors were tracked down but unfortunately the game's disks have been thrown in the garbage a month earlier. All hope seemed lost! Luckily, a friend of the developers team happened to read that specific issue. Patrick Tamine was helping to get Son Shu Si released at the time and still owned a two-disks runtime version. A backup was required but the disks were protected. The SPS (then CAPS) team were contacted and a checksum error was discovered on track 133 of disk 2 but, apart from that, the disks seemed to work fine. IFW/CAPS did a great job and managed to recover the data.

GRAPHICS / SOUND
The game on the ST is colorful, with nice visuals and a large variety of backgrounds and sprites. The sound effects are all sampled and quite funny and this version includes a nicely composed sampled intro music. In general, although the game was created by a group of unknown French developers, it's technically quite good.
 
Screenshots
  • Son Shu Si
  • Son Shu Si
  • Son Shu Si
  • Son Shu Si
  • Son Shu Si
  • Son Shu Si
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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